Showing posts with label A Rogue's First Heist. Show all posts
Showing posts with label A Rogue's First Heist. Show all posts

Jan 11, 2021

Current Plans

Hello all, so just recently the 3rd chapter for Kobold Cursed Sword dropped. This time the turnaround for the chapter was much quicker due to more focus on it along with a quicker turnaround by my editor.

Despite not having a concrete idea of an ending for this story I do plan on finishing it eventually, but right now I'm going to take a break to focus on other projects for about 3 months. I have 3 main projects that have been on the backburner for a while that need my attention. Those being the PMD Tabletop system I've been working on, the second being level design work for the game I helped make for a jam called Rogue's First Heist, and some cleanup on another game I helped make for a jam called Just Pong

I've talked about RFH before but Just Pong is something that I've never mentioned here. A quickie for RFH is that you lead a Rogue to steal valuables by placing coins for them to follow. As mentioned prior we have a much more expansive spritesheet that we want to use to make a more expansive set of levels for play. Which might take quite a bit of effort but is what we are aiming to do.

Just Pong is a version of Pong with upgrades and idle gameplay. There's a bit of a story in there and whatnot but recently its been the game that has been getting the most attention of any of the games we've put out on itch.io under Banished Crown Studios. The majority of the work we are planning to do is mainly cleanup and polish to a complete, yet focused little idle game. Given the game's simplicity, shouldn't be too long of a process.

Last is the work on the Pokemon Mystery Dungeon Tabletop system I mentioned. This has been mentioned as well before, but essentially its a rework of this system: link. I played this about a year ago and had a lot of homebrew that I made, even talking to the system's creator about the system. The whole thing struck me as a system with an intriguing core ruleset but lacked enough polish or balancing to use that core to its finest. My system that I've been working on quite a bit aims to fix many of the problems I faced when playing with the other system. Along with a more fleshed out content base I want to get it to a testable state to then test. Hopefully iterating on it until the final product is well polished and up to my standards before "publishing" it for players. I have no doubts that I will be unable to finish it given these three months, but hope to progress with it during the time after the prior two projects are finished.

Anyway, thanks for reading. My focus with this post is to be as transparent as possible to readers and people who enjoy my work. Thanks to everyone who has enjoyed my writing and I hope you all have a great day.

Oh! And I'll try to keep up with a post here a month in the meantime.


Nov 30, 2020

Current Goings On

Allllright update post to provide something of interest for this blog. I'll keep this short and sweet.

I'll start with the elephant in the room KCS. Currently the new chapter is about 3k words into development. Plans are to hand it off to edit next week, but I'll be able to focus more on it this week than ever before. I'm hoping to either top or get close to the second chapter's around 5k word mark before sending it to be edited. If my editor can give me an estimate of the timeframe for review I'll make sure to post it here.

The majority of the viewing of the new and old chapter I've been getting have mostly been on the pastebin where they are also hosted. I would prefer more people to care about this blog than my pastebin but for most places where my story is linked to the pastebin version is much easier to access and whatnot, so I really can't blame most people for doing so.

The Pokemon Tabletop System I've been working on has mostly flitted to the backburner, current progress is much slower than when I last talked about my work with it. I just think that it's gonna be hard to focus on with the other stuff I'm working on right now. 

Last is the video game dev stuff I've been working on recently. About when I posted KCS Chapter Two here about two months ago I took part in a game jam that produced a game called A Rogue's First Heist. A small topdown game where you guide a rogue with coins to collect treasures while evading capture. While the only updates to the game are small ones, I've recently finished a huge spritesheet for our expansion of the game. Along with writing making levels with the new sheet are my main focus this week.

At the end of this week I'll be hosting and taking part in another game jam, The Mashed Potatoes and Cramberry Jam. I imagine that this will be a great time sink given its nearly 9 day time frame but during that time I expect reviewing of the third chapter will be in progress so I'm not going to worry much about that. 

Hopefully the expansion of A Rogue's First Heist and the third chapter of Kobold Cursed Sword will be coming out late December. I also look forward to spending time on my tabletop system over my winter break but I'll try not to make promises on that front to maintain my sanity.